Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Wednesday, December 21, 2011

Thinking of the 3rd Dimension - part 3

Here are some of the animation exercises done in Maya,(a continuation of the last post). 'An animation critic's desert',I would say.There are way too many issues with all of the videos in this post, but then again,the stuff I learnt and overcame are of far greater importance.3D animation is,by no measure of reasoning,an easy thing to master.So here goes.

Walk Cycle

Walk Cycle from Alok N R on Vimeo.



Run Cycle

Run Cycle from Alok N R on Vimeo.



Weight Lift

Weight Lift from Alok N R on Vimeo.


(Click to go to my vimeo profile where I share the stories (often painful ones) behind the making of these small clips)

Process:When doing character animation ,I first take a reference video,preferably from the front and the side of the actual action (usually enacted by myself). Then I sketch out the Key poses onto paper,to capture the gesture right with the required exaggeration .I make a storyboard,where I stage the action and decide the camera angle.The camera position is the first thing I set in the scene on the software. After this I proceed to block these key poses in Maya and then finally connect the keys with the in-between poses.

That sounds all great on paper but actually executing all that is a gargantuan pain.Sticking to the process helps,and if nothing else ,that is one thing that the past one year has taught me.To religiously stick to the process.To have faith in it.The quality of your outcome can always improve provided you know how to get there.

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So how do I find it, looking back at a year of nothing but 3D-maya-software learning,after making it through the ordeal ? Am I thankful to the visionary HOD for his 'foresight'ful decision to cram the curriculum with all the haphazard 3D assignments?
Nope.Not one bit.I'd rather have made my own movies in that time.

Artists should be able to chose the path they want.And follow them with conviction. And that is how things OUGHT to be,no matter how much the world compels you to earn your bread and butter first and then think about your passion.
An artist is forever, a free man.

Well, comments,suggestions and tips are always welcome ,so feel free to drop em by.
End of part 3.And until next time.Peace.

Thinking of the 3rd Dimension - part 2

Here is some of the stuff I did in Maya from (Aug-Dec 2011). These are the non character animation works.You can see a clear improvement in the presentation and quality of the work,though there is still much to improve.

The Piranha Sub

The Piranha Sub from Alok N R on Vimeo.


Building No:2

Modelling and Texturing of a Building from Alok N R on Vimeo.


Character Modelling and Texturing

Untitled from Alok N R on Vimeo.


Character Rigging and Skinning

Character Rigging and Skinning from Alok N R on Vimeo.


Character Expressions


Untitled from Alok N R on Vimeo.


(Click to go to my vimeo profile where I share the stories (often painful ones) behind the making of these small clips)

None of these(the sub,house or the character)are my original designs,lest someone come crying about copyright infringement.I ve based them on real image references.
Next,I'll share some of the animation stuff that I did.

Part 2 ends here.

Monday, December 19, 2011

Thinking of the 3rd Dimension - part 1

Your normal everyday animation-ignorant-man walks up to me one day.
and asks : "So you are doing animation eh?". I nod.

"Its a booming industry I hear!with so many animation schools all over.So what soft wares do you use?".

In a fleeting moment my mind raced through all the points I normally cover while I convince a normal human being about the vastness and scope of animation as a story telling art form,with a special 15 min chapter dedicated just to emphasize the importance of sketching.Then I stopped myself.

"Maya",I replied.

...regardless of what the common man would talk about from that point on,my mind would have already drifted.Wandering,wondering,pondering over the ironic truth in what I had just said.

Autodesk Maya 2011,to be precise,is the 3D software that I have been learning to use for the better part of the last one year.I refrain from saying learning to animate because I am simultaneously attempting to learn Modelling,Texturing,Rigging,Skinning and Lighting in addition to this. (A task so mammoth that even a wooly mammoth would go like, "WHAT THE F#*!".But I digress). Not to mention learning how to cope with the many million issues that this software gives. My college had condemned me to two semesters of compulsory Maya education,which for a pencil loving 2d maniac like me was like a life sentence in Auschwitz.

Anyway here is some stuff from Sem 6 (Jan - March 2011)

Building No:1


Modelling and Texturing of a Decapitated Head




I modeled a Human head based on a live reference.Figured a great deal about texturing and modelling.There are few things more complex than the human head.Learnt that lesson once again.

Human Body Modelling




(Click to see enlarged images.)

My attempt at modelling a real life reference of a human body.Despite its freaky appearance here,barring the abs ,I think it was a fairly decent attempt.Most of these images are all that remains of many months of labour that went into these works.If only I had a better understanding of how to render out good hi res images out of Maya back then..Well, we never ever manage to learn the right things at the right time,do we ?

Anyways,Part 1 ends here.